With Connect Pro Mobile, participants can watch and listen to live presentations including real-time meeting webcam video and screen sharing demonstrations. Mobile users can see who is in the meeting at any given time, and chat with others using the live text chat. VoIP meeting audio will broadcast straight to iPhone or iPod touch devices over a WiFi or 3G connection. Meeting hosts also have the ability to give participants the option to join a telephone conference call.
Connect Pro Mobile was built using a pre-release of the next version of Flash and was published as a native iPhone application. In fact, it’s the first publicly available Adobe-authored application that uses the Packager for iPhone technology! Also, because it was built in Flash, it can be published as an AIR app and put on other devices. Last week at Mobile World Congress for instance, Adobe demo’d Connect Pro on a number of devices, including Android!
Just release today! The thing I love most about this title is the fact that the gallery is XML driven. Which means you don’t have to open Flash and publish an swf anytime you want to update your portfolio. Other cool features include:
Displaying a random background on each page visit
Adding unique ActionScript animation
Implementing a video portfolio
Portfolio that includes description and title per image
Plus, one thing the description on lynda.com doesn’t mention is the fact that it comes with 2 bonus sites you can take and modify to your liking (premium subscribers only).
I recently had the privilege of working on a large online promotional campaign for Spartacus: Blood and Sand. A new series premiering on Starz. The mostly Flash assets I created and managed took about 3 months and resulted in streaming video rich media, site “takeovers”, custom Flash experiences, games, augmented reality and mobile content. These assets were pushed through all major media sites including IMDB, Hulu, People.com, TVGuide.com, SI.com, and ESPN to name a few. Although the work was immense I was able to pull together a great team of interactive designers to execute everything on-time and with great results. But please, judge for yourself.
I was also able to develop the “arena” area of the Spartacus: Blood and Sand minisite. Which includes history of Spartacus, gladiator gallery, Spartacus gallery, a weapons game, “Romanize Yourself” game, and even an augmented reality segment with multiple video layers. Pretty complex and I couldn’t have done it without a great team helping out.
Whether you are looking to update your skills, work more efficiently in Flash, revamp your web site, or launch a new career or business, you’ll walk away with awesome new skills in the industry-leading animation authoring software! Join me!
Get up and running by learning the Flash interface and then creating your first document. From there you’ll create your first flash drawing using tools familiar to most designers, thus creating your first Flash file!
Creating Symbols & Importing Graphics
Symbols are the building blocks of Flash ,and in this session you’ll build a strong foundation using movie clips, buttons and graphic symbols. Want to leverage artwork created in other programs? Learn how to easily import artwork and convert to the symbol of your choice at the same time!
Creating Animations
Using your foundation of knowledge, you’ll dive into Flash’s ample ‘cool’ factor where you’ll build animations that include motion and shape tweens. Want “out of the box” animation? Learn how to use Motion Presets to get your graphics moving in no time at all.
Introduction to Interactivity
In this session we’ll “open the hood” of Flash and really get graphics to do what we want them to do with interactivity. Whether it’s controlling an animation or jumping to another web site you’ll learn the fundamentals of programming in ActionScript 3, without scaring the living daylights of you!
Bringing InDesign and Illustrator Files to Life
In this final session you’ll go beyond Flash by using other programs such as InDesign and Illustrator to create Flash content. You’ll learn how to take a file created for print and bring it right into Flash with full creative control. Do you have content made in Illustrator as well? Bringing graphics in from Illustrator is as simple as a copy and paste. Leveraging all your skills you’ve learned in Flash you’re sure to make your already created designs interactive and animated!
Adobe Flash Player 10.1 public prerelease is the first runtime release of the Open Screen Project that enables uncompromised web browsing of expressive applications, content, and video across devices. Here’s a good article on some of the first demos and interviews.
The demo involved using Flash CS5 to export apps for the iPhone. It leverages the same source code used to deliver applications across desktops and devices for Flash Platform runtimes – Adobe AIR and Flash Player 10.
The iPhone apps shown were built with Flash and not Apple’s iPhone SDK. Adobe said they are native iPhone apps. “We made sure we focused on Apple rules. We believe we are in full compliance,” said Voltmer.
Adobe didn’t know whether Apple was aware the apps were originally made with Flash, saying it was up to the individual developers to submit the apps to the App Store.
Adobe also said it is submitting other iPhone apps including Adobe Acrobat Connect Pro.
Information on how to learn Flash is prevalent, but it can be frustrating to understand how to make an entire working web site using this unique technology. Here’s a course where I cut through the clutter and offer practical tools for creating a dynamic web site, even for first-time developers. In Creating a First Web Site with Flash CS4 Professional, veteran Flash instructor Paul Trani simplifies the process of integrating animation, video, audio, and user interactivity to create a site that is dynamic and appealing. The goal of this hands-on workshop is to teach web site-building skills for today’s demanding interactive industry. Exercise files accompany the course.
Creation
There are a couple different ways to create multiple movie clips in AS 3.0 but this is the way I like best. Basically create an array and attach (addChild) the Rain library item to the stage. Place it at a random position within the stage width/height:
var rainArray:Array = new Array();
Motion
Then, to make each move, loop through the length of hte array on ENTER_FRAME and move it’s y position 20 pixels down and its x position 5 pixels to the left (so it goes at a slant). Then, when it reaches the bottom, place the same raindrop back at the top in a random location: